Gearing Up for the PC Version (And 2.0)!
Hello all, and Happy New Year from Dinofarm Games. It’s been awhile since we’ve done a general “state of the team” update, so I thought I’d let you know where we are right now. Obviously, we’re still...
View ArticleIndie Artist Struggles With Branding So You Don’t Have To
For those of you new to Dinofarm, we are a very small development team responsible for developing the quirky iOS Rogue-like100 Rogues back in 2010, and most recently our first self-published title, the...
View ArticleAuro: The PC Game!
You can now vote-up Auro on Steam Greenlight! In addition to our Kickstarter campaign, we’ve also been working hard on the new PC version of Auro. Right now, we already have a beta version, which at...
View ArticleSpeaking the Common Language – Why Auro Needs Quest Mode
At this time, Auro is the Metacritic’s 6th most highly-rated iOS game of 2015. Critics, as well as some of our hard-core fans, really seem to love the game. Of course, we’re really happy about that. On...
View ArticleThe Auro Quest Expansion Kickstarter is LIVE!
The Auro Quest Expansion is LIVE as of right now! This expansion dramatically improves on the base game, adding a whole new RPG-ish campaign mode, new monsters, new spells, new features, and much, much...
View ArticleSo… what exactly is going on with iOS, anyway?
Roughly mid-September, we finally finished Auro: A Monster-Bumping Adventure. We launched on Android right away, saying that we’d have it out on iOS soon. It’s now been over a month – just what the...
View ArticleAuro Update for July 2014 – Post-Release Priorities
Getting right to the point, wasting no time! At the time of this writing, we’ve got just around 12 days to get all implementation finished; namely, that’s everything except for bug-fixing. Here are the...
View ArticleAuro Update for June 2014 – Art upgrades, a new name… and a delay!
Hi everyone! I am sad to have to report that our previous estimate was a little bit on the too-ambitious side, and we’re not going to be able to make our previously announced launch date of July 1....
View ArticleAURO Update for Jan. 2013
Hey everyone! So the game has been coming along really smoothly recently, but I wanted to fill you all in on how things are going. About a month ago, we sort of “finished working on gameplay” and...
View ArticleGamasutra article: “Kickstarter For The Average Indie”
Since we ran two Kickstarters for our game, AURO – one of which failed, and one of which succeeded with flying colors – we feel like we have a few lessons to share with people on how to run a...
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